DARK SOULS : How to easily co-op with friends

I’m not sure if many have figured this out yet, but I haven’t really seen it posted here.


I was watching a stream of some dude playing Dark Souls the other day and he was constantly summoning his friend into his boss fights/areas. I asked him how he did it and he happily told me. Apparently, whenever you drop your White Soapstone, it’s placed on a random server. If you drop it again, it’s placed on a server different than the one it was before. So a buddy of mine thought we’d try out this guy’s method of summoning his friend. My friend would drop his soapstone, and wait about 20 second, and drop it again until I told him I seen it, which I did eventually, every time. Sometimes it took five minutes, one time it took around 11 minutes, but that’s because the first two times I seen his stone, he dropped another one before I told him I seen it, so the summon would fail.


TL;DR: Drop Soapstone near buddy every 20-30 seconds. Buddy should see it eventually when it lands on his server. Summon him up

(Source: neogaf.com)

tinycartridge:

Konjak’s Noitu Love 2 is coming to WiiWare! Yay for another PC indie favorite jumping to the download service (e.g. Cave Story, La-Mulana, and Fishie Fishie)!

Golgoth Studio, the new French studio developing remakes for Toki and Joe & Mac, is working with Konjak on the port. There are no available screenshots or videos for the project yet — the above video is a stage one playthrough of the PC edition — but hopefully we’ll see those soon?

You can buy Noitu Love 2 for PC or download a demo here.

See also: Konjak’s Legend of Princess

[Via GamerBytes]

Played 40 times [Flash 9 is required to listen to audio.]

Okay, so I finally made my first chiptune with Famitracker and it sucks :) I just wanted to start with a simple loop, and saved it with all channels starting one by one.

Played 6 times [Flash 9 is required to listen to audio.]

Haunted Candies, by Trash80. When Trash80 gets challenged to a Halloween themed song, this results in an awesome 48h-made compo.

Check out more of Trash80’s music

First gameplay video of Capybara’s M&M Clash of Heroes remake for Xbox Live Arcade / PSN. I would have prefer a different game, but still, it’s gorgeous !

A second gameplay video for Superbrothers : Sword & Sworcery EP. This one shows the combat mode, with the devide held vertically and a gameplay similar to Punch Out fights.

This game is made by Capybara Games (Critter Crunch, M&M : Clash of Heroes) and pixel-art-ist Superbrothers, and I can’t wait to get it for my Ipod Touch !

A first gameplay video for Superbrothers : Sword & Sworcery EP. This one shows the exploration mode, where you progress across the screen and discover the world.

This game is made by Capybara Games (Critter Crunch, M&M : Clash of Heroes) and pixel-art-ist Superbrothers, and I can’t wait to get it for my Ipod Touch !

tinycartridge:

Screenshot from Might & Magic: Clash of Heroes’s HD remake coming to Xbox Live Arcade and PlayStation Network later this year (click for a larger vision).
There’s a disappointing pattern with the portable puzzle/RPG hybrids I enjoy; it started with Puzzle Quest, which was great on the DS but lacked the online battles included in its later PSN, XBLA, and PC versions. Galactrix was fun, too, but the DS edition again only offered local multiplayer, unlike its home console counteparts.
And now Clash of Heroes, a delightful DS game that I’d still have in my system today if it offered online battles, is moving to Xbox 360 and PS3 with online multiplayer, four-player co-op/versus, and new multiplayer-specific artifacts. I don’t blame Capy for not including Nintendo WiFi Connection support in the DS edition, as it’s a small studio and I’m sure they lacked the time or budget to pull it off, but I’m still irked by this.
The Clash of Heroes port looks beautiful, but I’d trade its HD graphics in for a portable and online version any day.
[Via IGN, GameSetWatch]

While I’ve yet to buy to original game (and replace my DS ‘cause the touch screen is broken), I trust Capybara on this remake, for I had so much fun with the iPod version of Critter Crunch !
Though I don’t know what version I should pick with this announcement … the PSN version of Critter Crunch was different from the iPod one, but it’s not the case here.
Guess I’ll end up with both :)

tinycartridge:

Screenshot from Might & Magic: Clash of Heroes’s HD remake coming to Xbox Live Arcade and PlayStation Network later this year (click for a larger vision).

There’s a disappointing pattern with the portable puzzle/RPG hybrids I enjoy; it started with Puzzle Quest, which was great on the DS but lacked the online battles included in its later PSN, XBLA, and PC versions. Galactrix was fun, too, but the DS edition again only offered local multiplayer, unlike its home console counteparts.

And now Clash of Heroes, a delightful DS game that I’d still have in my system today if it offered online battles, is moving to Xbox 360 and PS3 with online multiplayer, four-player co-op/versus, and new multiplayer-specific artifacts. I don’t blame Capy for not including Nintendo WiFi Connection support in the DS edition, as it’s a small studio and I’m sure they lacked the time or budget to pull it off, but I’m still irked by this.

The Clash of Heroes port looks beautiful, but I’d trade its HD graphics in for a portable and online version any day.

[Via IGN, GameSetWatch]

While I’ve yet to buy to original game (and replace my DS ‘cause the touch screen is broken), I trust Capybara on this remake, for I had so much fun with the iPod version of Critter Crunch !

Though I don’t know what version I should pick with this announcement … the PSN version of Critter Crunch was different from the iPod one, but it’s not the case here.

Guess I’ll end up with both :)

tinycartridge:

Zombie war, another game-like illustration by Leonid Zarubin (click for a larger image). The mix of floating stations, ground troops, and walking military structure reminds me of Rifts, an eclectic post-apocalyptic pen-and-paper RPG I used to read in high school — yes, read, not play. I never knew enough dorks to play pen-and-paper RPGs, and I was content just learning about Rifts’s odd setting through its expensive sourcebooks.
I love the idea of a family maintaining a normal life in their sealed-off home while everything’s gone to hell outside; they can watch TV, read novels, and maintain a stack of servers as the undead, armed soldiers, and hovering mechanical eyes wreak havoc in an amber-tinted world. I’m certain there’s a game in this idea.
Zarubin put up one more game-like painting titled “Pyramide Keepers” (again click for a larger image):

[Via Leonid Zarubin]

Reminds me a lot of drawings I did as a child : small characters. In battleships. In 2D. Doing war !

tinycartridge:

Zombie war, another game-like illustration by Leonid Zarubin (click for a larger image). The mix of floating stations, ground troops, and walking military structure reminds me of Rifts, an eclectic post-apocalyptic pen-and-paper RPG I used to read in high school — yes, read, not play. I never knew enough dorks to play pen-and-paper RPGs, and I was content just learning about Rifts’s odd setting through its expensive sourcebooks.

I love the idea of a family maintaining a normal life in their sealed-off home while everything’s gone to hell outside; they can watch TV, read novels, and maintain a stack of servers as the undead, armed soldiers, and hovering mechanical eyes wreak havoc in an amber-tinted world. I’m certain there’s a game in this idea.

Zarubin put up one more game-like painting titled “Pyramide Keepers” (again click for a larger image):

[Via Leonid Zarubin]

Reminds me a lot of drawings I did as a child : small characters. In battleships. In 2D. Doing war !